Players get three chances a day to defeat (or inflict as much damage as possible) the boss, a giant Goldric, in order to get gold.
The more damage done, the more gold the player receives. If a player clears the dungeon on the first entry they will be unable to enter again.
The dungeon has 2 waves. The boss has 2 mimics allies.
Enemies: Level 15
Boss's HP: ~300,000 Normal skill: 3 turns Defense Down Active skill: 40% chance to Stun, targets all hostile mons. Invincibility: Immune to taunt, seal, thirst and action inhibiting effects. Blessing: increases atk power, def and rec every 3 turns.